Flickering Shores, Sea Imaginaries, this year’s edition of the Sea Art Festival, is inviting us to rethink our relationship with the sea, referring to the beauty but at the same time, the fragility of our shores, and exploring alternative frameworks and visions for engaging with the ocean and marine environments.
        
            The sea is deeply embedded in our lives and capitalist society, a vital source for our survival, but also a vast industry we exploit for food, medicines, energy, minerals, trading, travel and so on. But increased human activity, from extensive cruise tourism, shipping and overfishing to nuclear testing, pollution and deep-sea mining have been plaguing the sea, having a huge impact on marine ecosystems and habitats.
        
            Instead of viewing the sea from the coast as a divided and abstract surface for moving around commodities, Flickering Shores, Sea Imaginaries reminds us that we are part of this body of water. This year's Sea Art Festival aims to explore new relationships with the sea and its ecologies, enabling spaces for cooperation, collective visions and synergies as a call to resistance and restoration.
        
Flickering Shores
Sea Imaginaries
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Artist

Cho Eun-Phil

                                            Cho Eun-Phil uses blue as her main sculptural element to transform everyday materials into extraordinary and surreal spaces. With Cho, her blue is not just a color of physical materials; for her, each and every material is changed to blue and transformed into an illusionary space and a space of meaning. Her installations are a fundamental experiment about site-specificity and a challenge to it. These spaces allow not only the viewer but also the artist herself to experience unfamiliar moments. Recently, Cho has been working on a residency at Clayarch Gimhae Museum, with a particular interest in plant forms that change over time. She will be exhibiting at the Hangang Sculpture Project this year and at the Ichihara Lakeside Museum in Japan next year.                                                                                    
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Hypercomf

                                            Hypercomf is a multidisciplinary, speculative design artist identity that was first established in Athens in 2017 as a fictitious company profile, but is actually based on the island of Tinos, Greece. Hypercomf’s research subjects often focus on the relationships between nature and culture, domestication and ecosystemic networks, tradition, and technology, as well as challenges faced by small island communities. Their practice fosters interdisciplinary collaborations and community engagement methods of production which often include a range of biodiverse participants. These processes are manifested as space activations, multimedia artworks, and sustainable design prototypes and objects, and are structured around dynamic narratives that feature both organic and inorganic protagonists.                                                                                    
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J.R. Carpenter & Tomo Kihara

                                                                                                                                
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Ari Bayuaji

                                            Ari Bayuaji was born in Indonesia in 1975 and immigrated to Canada in 2005. Dividing his time between Montreal and Bali, the artist is known mainly for his art installations, which incorporate found and ready-made objects from different parts of the world, thereby exposing himself to the different mechanisms of cultures. In almost all his artworks, Bayuaji has consistently used found/old objects from around the world as the material and subject matter. He is an expert in conveying aspects of daily life, as his works usually try to show the overlooked artistic value in everyday life through objects and places, and their roles within society.                                                                                    
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Rebecca Moss

                                            Rebecca Moss’s artistic practice explores notions of absurdity, precarity, and instability, and takes a variety of forms across different media. She is drawn to slapstick for its sense of reciprocity inasmuch as our surroundings can act back upon us because we are not always in control. She is inspired by slapstick performances and creates scenarios that stage interactions between human gestures and elemental forces, where an idea or gesture is humorously played out to the point of futility, chaos, or crisis.                                                                                    
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Artwork

Layer of Boundary

Yasuaki Onishi
                                        There are no boundaries in the sea or land. Fences are human-made structures and boundaries are drawn and constructed by humans. A space surrounded by a fence gives a clear sign to people that it can not be entered, however one’s sight can penetrate a space enclosed with a fence or border. Boundaries can be penetrated from the outside.

In Yasuaki Onishi’s installation, the fence that separates this side from the opposite one marks that boundary. Works with fences of different types and sizes create permeable volumes by layering boundaries. Yasuaki uses a ready-made and mundane object such as a fence, sculpting an empty space and allowing it to be filled with our imagination. The space between ourselves and the sea or nature may be thought of as a separation or a border, but here this hollow space is materialized with a structure of vertical and horizontal lines, volumes and voids, allowing us to fill in these forms and create different interpretations or visualize new landscapes. Layer of Boundary explores ideas of emptiness and fullness, absence and presence. Through this installation Yasuaki also explores relationships - and borders - between human and nature. The familiar fence object is reversed; the artist manipulates it so it’s not a fixed structure anymore, but one that can be penetrated and one that can offer different points of view. In a way, what is thought of as a boundary between ourselves and the sea, we are invited to erase with our imagination.

Yasuaki invites us to rethink the division between human and sea, human and nature, but also the separation between human activity at land and sea. He reminds us of the need to look at sea, land and humans together and as connected entities in order to be able to address the urgent transformation the sea is undergoing.                                    
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Ilgwang Swing

Mongjoo Son
                                        Finally, I breathe deeply facing Ilgwang Beach. This is a moment when you encounter a space that invites you to relax and let go, forgetting about tension and time.

Mongjoo Son’s Ilgwang Swing is such a space; a swing pavilion made of objects found in Busan and Ilgwang that invites visitors to interact with it and feel liberated. The artist, having collected objects that usually float on the sea, has stacked them together to create the swing pavilion structure, which is made to look like it’s breathing, inhaling, and exhaling. She portrays the constant movement of the buoy as the movement of a swing. And she invites visitors to move along with this breathing, inhaling and exhaling as they use the swing.

Mongjoo Son creates this swing for adults in particular (although children are also welcome to use it), as adulthood often means the end of play that brings joy, stimulates our imagination, and helps us adapt and solve problems. Play can also connect us to others, and Mongjoo Son’s swing here enables us to take our feet off the ground and reality for a while to feel like floating, and move along with the sea.

Mongjoo Son’s large-scale and dramatic structures offer a reimagining of fluidity while enabling us to imagine new stories around a place. Ilgwang Swing becomes such a space inviting us to connect with and reimagine stories about the sea.                                    
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THIS IS NOT A GOOD SIGN

J.R. Carpenter
                                        Climate change can sometimes feel far away and distant in both space and time, but what does it take to pay attention?

THIS IS NOT A GOOD SIGN is an augmented reality (AR) poetry project and site-specific installation by J. R. Carpenter & Tomo Kihara. The web-based augmented reality component of the project uses AR to overlay the user’s surroundings with 3D-modeled signage posing questions about past and present climatic conditions. ‘Why is the sky so blue?’, ‘Has it always rained?’ These signs call attention to the small changes in the climate already occurring all around us, inviting playful responses.

THIS IS NOT A GOOD SIGN was originally commissioned by Now Play This, a festival of experimental play design, in 2021. New signs have since been created responding to the specific themes of exhibitions at the Digital Design Weekend at the Victoria & Albert Museum in London, and the Everything Will be Fine exhibition in Berlin. ‘Time rivers under us.’, ‘It’s fine.’

For the Sea Art Festival, Carpenter & Kihara have created five new physical signs, with texts in Korean and English, which respond directly to the environmental conditions of Ilgwang Beach. Together, these signs form a poem:

sea rises early.

air falls heavily.

here wind lives.

swift ground shifts.

salt seeps into our dreams.

Experience these signs in person on Ilgwang Beach, or through the web-based AR app (https://not-a-good-sign.com/) anywhere in the world.                                    
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Deep Sea Meditation

Yun Pil Nam
                                        The sea has many faces. Sometimes, it comes to us with a calm smile, sometimes with a storm as if it were angry. Today, people have led an affluent life with the diversity that the sea gives humans. At the same time, people wonder whether they can pass on the earth's ocean to future generations in its entirety.

This installation expresses the symbiotic relationship between people, marine environments and the sea, which is still a base of infinite life that can be restored. In the ocean, the deep sea has a deep interior. Attention moves quietly and slowly, not being swayed by the changes and waves of the busy world. Deep Sea Meditation the feeling of walking along the path of the deep sea, a realm where you can enjoy quiet and deep contemplation away from the hustle and bustle of urban modern life. It also intends a time to look back on the relationship with the sea in the past, and consider a future where our connection with the deep sea hopefully wouldn't be one of exploitation.                                    
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All Is Water

SUPERFLEX
                                        Famously, there are no scientific parameters to explain what consciousness is, or how it emerged: this is known as “the hard problem of consciousness.” But maybe this problem is only hard from humans’ point of view. All Is Water  turns the tables and reflects on this problem from the perspective of non-human consciousness. Featuring a speculative text spoken and written by a computer, the film moves from meditations on the history and limits of science to an almost mystical exploration of fish consciousness.

All Is Water filmed in Corsica during the spawning period of the Chromis Chromis - a small species of ray-finned fish from the Eastern Atlantic and Mediterranean - when the scientists Anja Wegner and Alex Jordan set up an experiment to determine how architecture affects the social behavior of the fish. SUPERFLEX supplied three buoyant structures designed to appeal to underwater life. The local Chromis Chromis population congregated around these structures in great numbers in order to spawn.

As the film goes on, the narration expands its scope from this specific experiment to ask which methods—beyond the materialism of Western science—might be useful for reimagining the hard problem of consciousness. Combining scientific speculation, architectural futurism, and AI-generated philosophy, All Is Water suggests that consciousness is not a stable category, and that humans can potentially shift their perspective in order to tune in to the needs, preferences, and spiritual life of other species.

All is Water  is supported by the Danish Arts Foundation.                                    
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물고기 입맞춤

하이퍼콤프ㅣ10분 13초ㅣ드라마
작품 설명

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